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Your position:Home> News Information>News>Stage lighting virtual effect design and implementation

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Stage lighting virtual effect design and implementation

From:Rainbow Confetti Co.,ltd     Release time:2019-10-29

Overview:The development of stage lighting simulation systems is of great significance for the design of stage lighting. The stage models are diverse, and for different stages, corresponding lighting design is required.

Stage lighting virtual effect design and implementation

The development of stage lighting simulation systems is of great significance for the design of stage lighting. The stage models are diverse, and for different stages, corresponding lighting design is required. In this way, there are many uncertainties in the stage lighting design work. In this article, energy and time inputs can be reduced through simulations of stage lighting effects.

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Stage lighting virtual effect design and implementation

By using the architecture of the OGRE engine, it is more convenient to simulate a realistic 3D stage lighting environment. The presence and interaction capabilities of virtual technology can not only transform static design and creation into dynamic form reproduction, but also timely Capturing and presenting the designer's ideas, ideas and inspirations, a mature and complete virtual design system platform is a lighting designer, performance director, lighting control operator, lighting art teaching and lighting effects presentation. Very professional and practical design tools and competent assistants. The real-time and convenient interactivity function makes the system more real-time and operability. The system provides a real-time interactive environment that meets the needs of users.

First, the system architecture

Logical architecture

Whether it is a game or a virtual reality, in order to express its fidelity, virtual scenes are mostly complicated, so the creation of virtual scenes is mostly generated by 3D modeling tools, and then the scenes are rendered in real time. Stage lighting design provides basic scene files from 3DMAX, parsing through the DOM (Document Object Model) interface, and importing resources and organizing the scene. Finally enter the OGRE system for rendering.

Lighting models are varied and need to be implemented separately in the scene. At the same time, users should be able to perform a variety of operations through the UI interface. The system requires high operational complexity, large amount of calculation, and strong scalability. It is necessary to design and establish a general implementation architecture with high efficiency, high scalability, and powerful functional cohesion. The system is divided into resource layer, interface layer and rendering layer.

Resource layer: Exported by 3DMAX + Ofusion plug-in to generate resource files required for scene organization, materials, entities, textures and other systems.

Interface layer: responsible for importing these resource files into the scene.

Rendering layer: Realize the rendering of stage scenes and lights, management of system resources, real-time response of user interaction, etc.


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